Wednesday, September 17, 2008

Basic job-task simulation

I have an acquaintance named Trevor. He is developmentally disabled.

His family purchased him a Wii for his birthday, because they believed the non-traditional interface might work best with his under-developed fine motor skills. The same ones we use to play standard videogames.

I believe making a job-task simulator that can provide some level of error-correction could be a good "serious game" for those who may not have the ability to perform standard tasks that would typically be found in a game, while along the way, teaching basic job skills and accountability in a setting that is sympathetic and encouraging.

Examples of this might be how to memorize how to assemble a product or run a cash register.

Jail simulation

My general philosophy in terms of developing games in this course is to create something that is modular. That way, as the semester progresses, we can hit endpoints where we can cut it off to create something of a demo.

As such, I determined that creating a simulation of a jail system would be a good opportunity to start at one training point, then add points we it goes along. For instance, after chatting with a worker at the local county jail, I learned that their system for locking and unlocking jail cells is computerized, and certain patterns have to be performed to properly release the prisoners without the chance of escape. I believe it could be a starting point to developing a training simulation game for police and jail personnel regarding jail procedures for places that may have such a system, but not the extra space to "practice" the procedures in.

Tuesday, September 16, 2008

Game Ideas!

This is where I will be posting game ideas for EDUC-R 347!