My general philosophy in terms of developing games in this course is to create something that is modular. That way, as the semester progresses, we can hit endpoints where we can cut it off to create something of a demo.
As such, I determined that creating a simulation of a jail system would be a good opportunity to start at one training point, then add points we it goes along. For instance, after chatting with a worker at the local county jail, I learned that their system for locking and unlocking jail cells is computerized, and certain patterns have to be performed to properly release the prisoners without the chance of escape. I believe it could be a starting point to developing a training simulation game for police and jail personnel regarding jail procedures for places that may have such a system, but not the extra space to "practice" the procedures in.
Wednesday, September 17, 2008
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